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"...Ludic Society Members shoot RFID-tags
under their skin and put a an invisible web of useless data over the
cities. They only know one passion: the play with reality!...
For the Ludic Society the world is a
playing-field in 1:1 scale."gHack"
Manual for IM/EXport play Rotterdam The area of the Play is around the Witte de Withstraat. |
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//move1: You are member of a tag- team. The mission of Your team can be negotiated- but for sure You are going into the city with Your eyes wide open, hunting for „objects of desire“. |
Each tag -team is equipped with a set
of RFID-tags. You can place the tag on any
object or location You want. For the „evening of...“ the grid is
limited to a certain area of Rotterdam. |
//move2: Mainly Your mission would be to tag objects and to read the „home“ out of the RFID number of each tagged object. It is up to You if You want or can bring the object to its home, which is derived out of the RFID cipher in the moment You read it with the mobile phone.
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// move3: When Your team places a tag (for
example on the V2_door), You read the tag with Your
RFID_mobile phone. On the phone the new location, the Natural
Born Home of the object, is displayed (GrommeElleboog 3). This location is
simultaneously indicated on the google online map, which is now
modified as „Game Map“, projected at the RO-theatre. So the
online map LIES: it is not indicating the location of the object, but
the location where it wishes to be! OOH (OOH stands for Object Orientated Home) |
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// move4: Now on Your phone a menu is displayed. You can add content, make a photo and upload it. You also can write a behaviour instead of. NAME the image- the title of each image is a behaviour. | |
At the RO-Theatre an operator with an ´pata-phone is located on stage and takes all instructions, when he is called. The players address a human operator in the theatre and instruct him to influence the map. Also the local visitors at the theatre take part in the game. They also „call“ the operator to influence the status of RFID-tagged objects. --- Now You Set a Value 1 or 0 to the tag. This is important for the further game-play. Because, when another tag team finds the tag, it can increase or decrease the value of the tag. Uploading 0 or 1 again. |
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call kiss kill emigrate
--- Via the menu You can also KILL the tag. Send kill and it is out of the game- completely useless. As each tag is also linked to Your name, the danger is high that the other teams also will kill Your tags- which means a very short play... Please go on to the next location- either to those the object is telling you or anywhere You like. |
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move5: // The Lying Map is displayed LIVE at the RO theatre with the voice of Godards Alphaville (1968): The Black an white map is animated. Result: A "Map-Movie" of individual squiggles, algorithmically generated from Player RFIDnumbers. |
See a description and screenshots of the Plymouth Play, the Betaversion of the Plym City play. http://www.ludic-society.net/tagged/play/map/ |
//move6: After the tagging session come to the Leuwenhaven and enter the water-taxis. Here You have to look for Your Real Lindendollars to be able to enter the boat. The boat will take You to the other Im/ExPort game territory in the harbour, Hotel New York. Tag an object in there and go to the Las Palmas. |
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After dinner You can go out, try to find the tags, change their values again and overwrite their content, or bring them to another location. The age of SPIME is made useless in space and time.... the play goes on- endlessly...
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This game is about the Im/Export of
objects and about the placement of objects in different surroundings.
Additionally all these objects are finally depriced- set to the value
ZERO. The play aim is to make the info
logistics of tags useless, absurd. It constitutes a critical statement on the
rigid use of RFID for control and organisational issues – of
objects and life.
Its a playful form of critical gaming.
It applies an "aktionist" method, instead of just
protesting for or against the arrival of a new technology- which is
already there in everyday life.
« Aujourd’hui l’abstraction n’est plus celle de la carte, du double, du miroir ou du concept. La simulation n’est plus celle d’un territoire, d’un être référentiel, d’une substance. Elle est la génération par les modèles d’un réel sans origine ni réalité : hyperréel. Le territoire ne précède plus la carte, ni ne lui survit. C’est désormais la carte qui précède le territoire — précession des simulacres —, c’est elle qui engendre le territoire et s’il fallait reprendre la fable [de Borges], c’est aujourd’hui le territoire dont les lambeaux pourrissent lentement sur l’étendue de la carte. »
Par Guillaume, le 29 mars 2007 à 10:56 , http://www.internetactu.net/?p=6912